- What is CodeHS?
- Tech Requirements
- Professional Development
- How do I start a computer science program?
- 6-12 Curriculum Pathway
- Four Year High School Curriculum Pathway
- K-12 Curriculum Pathway
- AP Computer Science in Java
- AP Computer Science Principles
- Intro to Computer Science in Python
- Computing Ideas
- Web Design
- Introduction to Virtual Reality
- Introduction to Programming with Karel the Dog
- Programming Languages
- Creative Computing
- Introduction to the Internet
- World of Computing
- All Courses
- Professional Development
- Online PD
- In-Person PD
- Teaching Intro CS
- Teaching Intro CS 2
- Teaching AP CSP
- Teaching AP Java
- Teaching Computing Ideas
- Teaching Intro Python
- Teaching Web Design
- Progress Tracking
- Magic Grading
- Next Gen Lesson Plans
- Offline Handouts
- Problem Guides
- Access Controls
- Due Dates
- Course Map
- Problem Bank
- Playlist Bank
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- Mobile Apps
Intro to Programming with Karel the Dog
The entirely web-based curriculum is made up of a series of learning modules that cover the fundamentals of programming. Each module is made up of short video tutorials, example programs, quizzes, programming exercises, and challenge problems. The course is designed for a quarter long class that meets 5 days per week, though schools implement it in a variety of ways.
Who is it for?
The Intro to Programming in Karel course is designed for complete beginners with no previous background in computer science. The course is highly visual, dynamic, and interactive making it engaging for new coders in middle or early high school.
What do you Learn?
Here is a breakdown of the important programming skills that students will develop concepts that they will learn about by working through the Karel course:
|Intro to Programming:Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. You can give Karel these commands to instruct her to do certain things. We use Karel to show you what it means to program, and allow you to focus on problem solving.|
|Functions:Learn how to teach Karel new commands by combining existing commands and defining functions.|
|SuperKarel and For Loops:Learn about SuperKarel's enhanced ability and how to repeat commands with for loops.|
|If Statements:Students will learn how to test conditions of the Karel world and make decisions on whether to perform actions based on the results of those conditions.|
|While Loops:Learn how to repeat commands while a specific condition is true.|
|Control Structures: Practice using For Loops, While Loops, and If Statements to write complex programs.|
|Karel Challenges: Solve some tricky challenge puzzles with Karel that combine the concepts you have learned so far.|
|Final Project: Flex your creative muscles and write a creative program with Karel!|
Interested in teaching the Intro to Programming with Karel the Dog course with CodeHS? Get in touch, so we can help you bring CodeHS to your school!Bring to My School View Full Course
Here are a few examples of teacher resources and materials to use in the course.
- Sample Lesson Plan: While Loops in Karel