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Elementary Standards Mapping

for IN STEM K-2

42

Standards in this Framework

Standard Lessons
K.CC.1
Collect and document evidence to share information with others in pictures, diagrams, or text.
  1. Research Presentations
  2. Digital Research 1: Guided Research
  3. Digital Research 2: Choice Research
K.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually, or in writing, which may include process steps, findings, or conclusions.
  1. Research Presentations
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
K.CC.3
Identify roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
  1. Introduction to Coding with LEGO® SPIKE Essential
  2. LEGO® SPIKE Essential: Design a Moving Statue
K.DM.1
Apply measurements (e.g., time) defined in grade level content standards to analyze real-world scenarios.
  1. Events and Money
  2. Ozobot® Programming 5
K.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs) to determine patterns.
  1. Advanced Data and Programming
  2. Patterns and Music
  3. Data Patterns and Predictions
K.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes.
  1. Advanced Data and Programming
  2. Basic Data and Programming Project
  3. Basic Data and Programming Project
K.IPS.1
Form observations, ask questions, plan and conduct investigations to answer questions or solve problems.
  1. Digital Research 2: Choice Research
  2. Advanced Data and Programming
  3. Park Cleanup STEM Project with Bee-Bot®
  4. Park Cleanup STEM Project with Code & Go® Robot Mouse
K.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second) appropriate to grade-level content.
  1. Maze Game Project
  2. Wildlife Scene Project
  3. Create a Chicken Crossing Game
  4. River Crossing Game
  5. Create a Map
  6. Debugging: Events and Sequences
  7. Debugging: Message Events and Loops
  8. Message Events: Scout Plays in the Forest
  9. Maze Game Project
K.IPS.3
Determine one or more viable solutions using data and information to resolve a given scenario.
  1. Properties of Matter
  2. VEX 123®: Patterns of Living Things
K.AM.1
Apply modeling to represent physical or conceptual objects (e.g., plants, animals, base-ten blocks).
  1. 3D Design: Introduction
  2. LEGO® SPIKE Essential: Design for Changing Weather
  3. Create a Map
  4. Preventing Erosion
K.AM.2
Apply symbols and relationships (e.g., comparisons) to represent physical or conceptual objects (e.g., letters or numbers may represent objects).
  1. Greater Than and Less Than: Single-Digit Numbers
  2. Create a Map
K.AM.3
Describe that systems have parts that work together to accomplish a goal (e.g., plant life cycle, computer hardware and software).
  1. Computer Basics
  2. Animal Life Cycles
K.IDL.1
Consider how technology can both serve as a tool and/or create the problem to be solved.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
K.IDL.2
Review and compile information from multiple sources (with teacher support) to solve a problem.
  1. Research Presentations
  2. Digital Research 2: Choice Research
1.CC.1
Collect and document evidence to share information with others in pictures, diagrams, or text.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
1.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually or in writing, which may include process steps, findings, or conclusions.
  1. Research Presentations
  2. Digital Research 2: Choice Research
  3. Preventing Erosion
1.CC.3
Identify roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
  1. Introduction to Coding with LEGO® SPIKE Essential
  2. LEGO® SPIKE Essential: Design a Moving Statue
1.DM.1
Estimate to determine appropriate measurement tools to use and apply measurements (e.g., time, length) defined in grade level content standards to analyze real-world scenarios.
  1. Events and Money
  2. Ozobot® Programming 5
1.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs, charts) to determine patterns.
  1. Advanced Data and Programming
  2. Data Patterns and Predictions
1.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes.
  1. Advanced Data and Programming
1.IPS.1
Form observations, ask questions, plan and conduct investigations to answer questions or solve problems.
  1. Digital Research 2: Choice Research
  2. Park Cleanup STEM Project with Bee-Bot®
  3. Park Cleanup STEM Project with Code & Go® Robot Mouse
1.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second) appropriate to grade-level content.
  1. Maze Game Project
  2. Wildlife Scene Project
  3. Create a Chicken Crossing Game
  4. River Crossing Game
  5. Create a Map
  6. Debugging: Events and Sequences
  7. Debugging: Message Events and Loops
  8. Message Events: Scout Plays in the Forest
  9. Maze Game Project
1.IPS.3
Determine one or more viable solutions using data and information to resolve a given scenario.
  1. Properties of Matter
  2. VEX 123®: Patterns of Living Things
1.AM.1
Apply modeling to represent physical or conceptual objects (e.g., plants, animals, base-ten blocks).
  1. 3D Design: Introduction
  2. LEGO® SPIKE Essential: Design for Changing Weather
  3. Preventing Erosion
1.AM.2
Apply symbols and relationships (e.g., place value, <, =, >, operations) to represent physical or conceptual objects (e.g., letters or numbers may represent objects).
  1. Place Value: Adding Up to 20
  2. Greater Than and Less Than: Two-Digit Numbers
1.AM.3
Describe that systems have parts that work together to accomplish a goal (e.g., plant life cycle, computer hardware and software).
  1. Computer Basics
  2. Animal Life Cycles
1.IDL.1
Consider how technology can both serve as a tool and/or create the problem to be solved.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
1.IDL.2
Review and compile information from multiple sources (with guidance) to solve a problem
  1. Research Presentations
  2. Digital Research 2: Choice Research
2.CC.1
Collect and document evidence to share information with others in pictures, diagrams, or text.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
2.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually or in writing, which may include process steps, findings, or conclusions.
  1. Research Presentations
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Preventing Erosion
2.CC.3
Identify roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
  1. Introduction to Coding with LEGO® SPIKE Essential
  2. LEGO® SPIKE Essential: Design a Moving Statue
2.DM.1
Estimate to determine appropriate measurement tools and apply measurements (e.g., time, money) defined in grade level content standards to analyze real-world scenarios.
  1. Events and Money
  2. Ozobot® Programming 5
2.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs, charts) to determine patterns.
  1. Advanced Data and Programming
  2. Data Patterns and Predictions
2.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes
  1. Advanced Data and Programming
2.IPS.1
Form observations, ask questions, plan and conduct investigations to answer questions or solve problems.
  1. Digital Research 2: Choice Research
2.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second) appropriate to grade-level content.
  1. Maze Game Project
  2. Wildlife Scene Project
  3. Create a Chicken Crossing Game
  4. River Crossing Game
  5. Create a Map
  6. Debugging: Events and Sequences
  7. Debugging: Message Events and Loops
  8. Message Events: Scout Plays in the Forest
  9. Maze Game Project
2.IPS.3
Determine one or more viable solutions using data and information to resolve a given scenario.
  1. Properties of Matter
  2. VEX 123®: Patterns of Living Things
2.AM.1
Apply modeling to represent physical or conceptual objects (e.g., plants, animals, base-ten blocks).
  1. 3D Design: Introduction
  2. LEGO® SPIKE Essential: Design for Changing Weather
2.AM.2
Apply symbols and relationships (e.g., place value, <, =, >, operations) to represent physical or conceptual objects (e.g., letters or numbers may represent objects).
  1. Place Value: Ones, Tens, and Hundreds
  2. Greater Than and Less Than: Three-Digit Numbers
2.AM.3
Describe that systems have parts that work together to accomplish a goal (e.g., plant life cycle, computer hardware and software).
  1. Computer Basics
  2. Animal Life Cycles
2.IDL.1
Consider how technology can both serve as a tool and/or create the problem to be solved.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
2.IDL.2
Review and compile information from multiple sources to solve a problem.
  1. Research Presentations
  2. Digital Research 2: Choice Research