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Elementary Standards Mapping

for TX 3-5 CS

29

Standards in this Framework

Standard Lessons
3-5.1.A
Create original products using a variety of resources.
  1. 3D Design: Recreate an Animal
  2. Platform Game Design
  3. Creative Storytelling
  4. Skills Practice: If/Then Conditionals
  5. LEGO® SPIKE Essential: Design a Car Sensor
  6. Plan a Quest
  7. Animation Loops Project
  8. Mad Libs Project
  9. Design an App
  10. Game Design Project
  11. State Project
  12. Balanced Ecosystems
  13. Multimedia Book Report
  14. Makey Makey®: Introduction
  15. Makey Makey®: Graphing Points on a Coordinate Plane
  16. micro:bit®: Graphing Points on a Coordinate Plane
  17. Pong Game
  18. Click-a-Mole
  19. Introduction to Clones
  20. Program an AI Chatbot
  21. Snake Game
  22. Functions: Paint by Numbers
  23. Scout's Quest: Variables
  24. Clones: Throwing Acorns Game
  25. Scout's Quest: Conditionals
3-5.1.B
Analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product.
3-5.1.C
Use virtual environments to explore systems and issues.
3-5.2.A
Draft, edit, and publish products in different media individually and collaboratively.
3-5.2.B
Use font attributes, color, white space, and graphics to ensure that products are appropriate for multiple communication media, including monitor display, web, and print.
3-5.2.C
Collaborate effectively through personal learning communities and social environments.
  1. Pair Programming: Create a Band
3-5.2.D
Select and use appropriate collaboration tool.
3-5.2.E
Evaluate the product for relevance to the assignment or task.
3-5.2.F
Perform basic software application functions, including opening applications and creating, modifying, printing, and saving files.
3-5.3.A
Use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines.
  1. Research: Effective Keywords
3-5.3.B
Collect and organize information from a variety of formats, including text, audio, video, and graphics.
3-5.3.C
Validate and evaluate the relevance and appropriateness of information.
  1. Research: Informational Programs
3-5.3.D
Acquire information appropriate to specific tasks.
3-5.4.A
Identify information regarding a problem and explain the steps toward the solution.
  1. Design an App
  2. Game Design Project
3-5.4.B
Collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.
  1. Research: Informational Programs
  2. Using Digital Tools to Create Line Graphs
  3. Programming and Data Project
3-5.4.C
Evaluate student-created products through self and peer review for relevance to the assignment or task.
  1. Design an App
  2. Game Design Project
3-5.4.D
Evaluate technology tools applicable for solving problems.
3-5.5.A
Adhere to acceptable use policies reflecting positive social behavior in the digital environment
3-5.5.B
Respect the intellectual property of others.
  1. Giving Credit Through Attributions
3-5.5.C
Abide by copyright law and the Fair Use Guidelines for Educational Multimedia.
  1. Giving Credit Through Attributions
3-5.5.D
Protect and honor the individual privacy of oneself and others.
3-5.5.E
Follow the rules of digital etiquette.
3-5.5.F
Practice safe, legal, and responsible use of information and technology.
  1. Digital Identity
  2. Training AI Using Data
3-5.5.G
Comply with fair use guidelines and digital safety rules.
  1. Training AI Using Data
3-5.6.A
Demonstrate an understanding of technology concepts, including terminology for the use of operating systems, network systems, virtual systems, and learning systems appropriate for Grades 3-5 learning.
3-5.6.B
Manipulate files using appropriate naming conventions; file management, including folder structures and tagging; and file conversions.
3-5.6.C
Navigate systems and applications accessing peripherals both locally and remotely.
3-5.6.D
Troubleshoot minor technical problems with hardware and software using available resources such as online help and knowledge bases.
3-5.6.E
Use proper touch keyboarding techniques and ergonomic strategies such as correct hand and body positions and smooth and rhythmic keystrokes.